New Game +6 Micolash VS weak and naked character and weak weapons – Bloodborne
IMPORTANT: using a weak naked character and weak weapons in “New Game +6” mode, I would play Bloodborne in dynamic way , expressing all the gaming potential , but it’s not convenient , because my character would more easily (easily anyway) become a victim of the disgusting and horrible thefts by the game , which may just decide the character has to die necessarily. Some of these horrible (and lethal with naked character) thefts are: 1) my character executes the moves in delay and/or slows it down in order to let the enemy hit before; 2) the command I gave is not executed at all , so that the character becomes food for the enemies in a few instants; 3) the character executes a dodge well , but the game scores the hit by the enemy anyway; 4) the movement of the enemy is not completed , still the game teleports the attacking enemy at the end of its move and to the character in an instant (which means automatic hit); 5) dodges are executed but towards a different direction than the direction I ordered; 6) while I am running away , the enemy teleport right behind the character and hits while rightfully and logically it could not be there already (game takes advantage of a lack of visual to make the enemy teleporting , as if a person was so dumb to not notice that); 7) the enemy attack passes through walls hitting the character (the contrary is not always possible); 8) the character hits the foe , but the score is not signed , sometimes the weapon passes through the foe’s body without making any damage; 9) when the character hits the enemy , the enemy should normally be unable to attack for an instant as it received the hit , but this time the foe can continue the attack as if did not receive any hit; 10) the enemy is locked and near but the character misses it absurdely after the attack is ordered; 11) after receiving a hit , the character becomes paralized abnormally up to more than half a second. There are also other disgusting thefts which letally and cheatily kill my character , and sometimes , when the character falls victim of these unfair cheats by the game , death can’t be avoided if playing with naked and weak character and weak weapons , most enemies need 1 or 2 hits to kill the character. To this , the action of envious loser hackers/cheaters may happen too. How to reduce a little the probabilities of this happening: such probabilities can never be reduced enough , anyway it is convenient to not make side dodges , on the contrary , dodges must be execute frontward or backward or diagonal-frontward or diagonal-backward (if the game does not make it execute elsewhere by its own will); it is convenient to risk more to get some single-hit damage rather than risking less a single-hit damage but increasing the chances of receiving a lethal combo due to a combo hit received due to a theft; it is convenient to risk missing attacks by keeping the distance and playing in defensive way (a missed attack is not an error , it is consequence of attacking trying to keep distance and to defend oneself too); it is generally convenient to kill the enemy as quickly as possible , because more the battle is long and more there are chances to receive a dirty lethal theft trick by the infamous game. Such strategies are the best for this extreme way of playing , anyway they just slightly/averagely decrease the chances of getting lethally cheated by the game. I hope now my way of playing Bloodborne “New Game +2” using weak and naked character and weak weapons is clear. To make the game even more obstaculating , my weapons and tools will always be the same: Holy Moonlight Sword and Spear Rifle (the 2 main weapons) , Simon’s Bowblade (trump weapon) , Blade Of Mercy (occasional stealth weapon) , Augur of Ebrietas (main stealth and stun damaging tool) , A Call Beyond (massive consumption choice damaging tool) , Choir Bell (emergency curative) , Messenger’s Gift (stealthier approach tool).
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